Wilderness Reclamation and Electrodominance are really, really strong, and if theyre played together, you can do completely absurd things early in the game
Taken as a whole, this approach turns short trial sessions into confident, longterm play, grounded in understanding, control, and a steady sense of enjoyment
Making a copy of their creature and then making way more copies than they do, all the while stripping their graveyard of cards they could bring back is what I want to be doing in a 75% deck and this particular deck is really exciting to me
Creature - Dragon Territorial Hellkite Flying, haste At the beginning of combat on your turn, choose an opponent at random that this creature didn't attack during your last combat
This facet of the game was inspired by Ultraseven , a tokusatsu show that Tajiri had enjoyed as a child
If they have an answer to a swarm of 1/1s, theres nothing you can do to stop it or shift gears