Control decks aim to disrupt opponents, control the board, and build a win condition over time
Being able to cast spells off the top of your library gives you a bit more reach that other SunforgerSunforger variants struggle with
I really enjoy its power in that tribe, and Dragons are, according to EDHREC.com the most popular tribe in Commander and I'd argue general kitchen table play as well, so this is very strong supporting multiple brews in multiple formats as well as leading one in Commander
Venturing into the dungeon gives you a lot of flexible value throughout a game since you have your choice of dungeons and routes to take through them, and those decks only get better once youve completed a dungeon
v1.0.21 A few improvements to reach perfection Awesome
These cards usually make it more costly or difficult for others to threaten you with combat, either by requiring extra mana or forcing them to give up resources