Rules when playing with proxy cards [edit] Players who do not trust each other blindly will usually agree on common rules, defining which kind and number of proxies, if any, is allowed for each player
November 2003 Machine Union Monsters 3 Mechanicalchaser 3 Summoned Skull 3 X-Head Cannon 1 Injection Fairy Lily 3 Y-Dragon Head 1 Yata-Garasu 3 Z-Metal Tank Spells 3 7 Completed 1 Change of Heart 1 Dark Hole 2 Frontline Base 1 Graceful Charity 1 Harpie's Feather Duster 1 Monster Reborn 2 Mystical Space Typhoon 1 Pot of Greed 1 Premature Burial 1 Raigeki 1 Snatch Steal 2 Soul Release Traps 1 Call of the Haunted 1 Magic Cylinder 1 Mirror Force 2 Trap Hole Extra Deck 3 XY-Dragon Cannon 1 XYZ-Dragon Cannon 3 XZ-Tank Cannon 3 YZ-Tank Dragon Dark Magician Girl Version 1: (Up to and including Mystery Duelist) This deck has turned out better than I expected
Its functionally exactly that card, but it exists as a body on the battlefield until you need to use it
Put the nonland cards revealed this way into your hand, then put the rest of the revealed cards on the bottom of your library in any order
Measures are being put in place to stop scalpers from plying their trade, or at least to limit their profits
(12/8/2022) If you choose not to cast a card with madness when the madness triggered ability resolves, it's put into your graveyard