You want a creature to have double strike because you get the first strike damage and then another hit. Both keywords change the damage step, but double strike brings extra value and damage
Green decks have a reputation for being relatively simple: play lots of Forests, make a bunch of mana, cast enormous Creatures, and turn them sideways
The New Way (Zero Risk): For modern TCG creators, the biggest hurdleinventory riskhas been solved
First, the creature tells the game it needs to die via state-based actions
As an equipment, Chainsaw doesnt have the strongest impact on the game
Likewise, loading up the yard means The Kenriths Royal Funeral is a solid hand refill for four mana