If you can follow that with One Jump Ahead on turn two and Mickey Mouse, Detective on turn three, you can have six ink in your well while your opponent only has three
In a ramp shell, for example, you have the luxury of grabbing a Counterspell, removal spell, or big finisher depending on the matchup and situation
Sunderflock Elemental decks have always been aggressive, but theyve often lacked a clean way to push through a clogged board
of players: 2 +
Conspiracy cards are fine within their format but are a ruling nightmare outside of it
BPhillipYork: It's a mana dork that also mana fixes for your commander, so it just makes any green that wants to ramp out creatures smoother and more consistent, and it makes your commander uncounterable or some big legendary spells like Karn's Temporal Sundering or, Planeswalkers, which will get to hit the board then do their thing without a chance for interaction