Depending on the deck you've built, you're likely to have some number of cards that are useless against a Workshops player
When scaling to larger sizes, its fairly easy to jump from 180 to 360, with 50 being the minimum number of lands that I start with at that size, and 60 being closer to my preference just to ensure that players can cast their spells
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Creatures die, come back, and generate value along the way
The thrust behind the second point is to make sure that you aren't kicking out a bunch of tribal cards from your deck to fit in cards like these, to the point where you'd be better off not playing tribal anymore
Kalemne wants to do this with bigger creatures (50 nonland cards support this), while Anya just wants someone half-dead before she starts swinging (40 nonland cards go along with this plan), but theres a heavy overlap