Wrap Up Sythis, Harvest's Hand | Illustration by Ryan Yee Selesnya commanders are deceptively diverse in their form and function, with some clearly funneled into creature-type or enchantment specific decks, while others can fit more broad strategies such as generic tokens or lifegain decks
Your opponents have a full turn cycle to prepare and kill Raubahn before he becomes a problem
How much faster would precons be if they had no taplands in them at all
For example, MDFCs like Spikefield Hazard or Jwari Disruption can be viewed as lands most of the time, but they also function as instants when needed, allowing you to increase your instant count by replacing lands
In fact the printing of Unholy Heat (and to an extent Solitude) has mostly pushed out cards like Tarmogoyf out of the format, as the removal in the format is now so efficient that creatures either need to be one-mana, so you trade at an even level (Dragons Rage Channeler and Ragavan, Nimble Pilferer), too large to be killed by Unholy Heat (Deaths Shadow and Murktide Regent) or generate immediate value upon being played (Solitude, Fury and Omnath, Locus of Creation)
The closest looking one to a real draft deck is the Dimir list I used more different cheat in effects with weaker overlap in it