The Verdict The regiment has to keep a watchful eye for board wipes, know when to hold back a token generator, and ensure it has a way of producing creatures otherwise this deck goes so wide, that it falls flat
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Treasure Nabber makes your opponents think twice about using their ramp artifacts because, if they do, you get to "borrow them" until the end of your turn
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Once per turn: You can destroy 1 monster in your hand or field, and if you do, send 1 "Doll Monster" card from your Deck to the GY, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters
But hope is not yet lost