Which is fine - Planechase never cared much about the size and composition of a players deck, as its rule-bending effects were more sweeping and broad
I really like the squad mechanic because it reminds me of the unleash mechanic from the Eternal card game
If your deck will always lose once your opponent's board state and hand reach this nirvana, you have to stop your opponent from getting there
But what does Black have that Green cant provide in the main deck
Aside from the card's potentially wide appeal, there are a handful of Houndour depicted, and multiple Pokemon frequently make a card more desirable
You can't make choices or decisions that aren't called for by the game rules or by any cards, permanents, spells, abilities, and so on