The more you attack, the more 1/1 Gnome creatures you create
The best options will do some combination of all three and will do them efficiently and/or powerfully
I really embraced this idea that there had to be some really A+ common cards in all the suits, so that when people were playing they wouldnt open a deck with all common cards and feel like, 'Oh I've lost the game.' Absolutely in the first printing of KeyForge, the most powerful cards were common
Archaludon ex (Special Illustration Rare) embed::[[Archaludon ex (sv8-241)]] Next on the list is the Special Illustration Rare of Archaludon ex, which stands tall mid-frame looking proud of its destructive force
A super strong lineup that expands your starting deck
This is really interesting, as it makes me think that they used ante as a balancing mechanism which led to a huge power discrepancy