Generally, the rarer a card is, the more valuable it is likely to be
They serve multiple purposes: testing new decks, saving money, or enjoying gameplay without risking valuable collectibles
On the other hand, it's equally popular among serious players who enjoy the depth and challenge of the format
If you can force your opponent to ko one of these after taking points you're already making it a higher point game #5 If you can force your opponent to ko one of these after taking points you're already making it a higher point game Yeah, but i still don't know if adding a 3 point mechanic to the game was such a good idea
It's not going to break the bank, and it seems unlikely that value will increase
In TCG2, many such promos are readily available from booster packs and / or available through in-game trades, and coming back to the question of localisation, I can see how not putting Pokmon TCG2 to market in the 1999s West may have been about expectations management as much as the finicky affair of locking down 100+ new card translations for play