I am a jank player at heart, so while I can understand the power behind the original duals and why theyre so much better than anything we have in Standard now, Id much rather mess around with the new duals and build something fun around their mechanic or effects that only works a fraction of the time
From prestigious Gold Crown cards to ultra-rare Three-Star and Two-Star cards, these are the hardest ones to add to your collection
There are 2 types of effects that become advantageous in combat from the next turn onwards, but if you make a disadvantageous attack, it becomes difficult to use those effects
Many UR cards want you to cast spells that cost 4 or more mana, and 4 is the sweet spot
Germa 66 carved out a niche thanks to Reijus flexible draw engine
It made ALL decks expensive What sticks out about Battle for Zendikar is how heavily the format is weighted towards expensive decks