Alternatively, ECLs elementals work extremely well with airbending cards like Airbending Lesson and Aang, Swift Savior since you can pay the and still get an enters effect, as long as you paid mana of the same color
Id say this 4-drop never really took off with the Commander community at large, but its pretty effective when you see it in play
Then if it has four or more quest counters on it, draw a card
Upgrading with commons and uncommons keeps costs low in the first month
Is this merely a question of size and daisy crop tops being unlikely to fit a fox
If the player plays only low mana cost cards in their deck, they will be in a position to play multiple cards in the early stages of the game, but the single draw per turn will throttle their progress as they run out of cards in hand, picking up only low cost, low effectiveness cards that have little impact on the game's outcome