Still a great setup play, especially with an Urborg, Tomb of Yawgmoth somewhere on the battlefield, but not one Id rely on in an emergency
otherwise you might stay behind your opponent
The list also gets Maze's End as a slow but inevitable alternate win condition thats pretty hard to interact with unless your opponents run Strip Mine or similar effects
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Disenchant is a versatile card that can fit well in a variety of white-based decks, especially those that need to deal with artifacts or enchantments
You can even put Wall of Frost into play tapped and attacking since it gets around defender, too