It redirects any damage it takes to another target and prevents players it damages from gaining life for the rest of the game, making it a perfect finisher for decks like Mono-Red Aggro
A Creature hits something, you gain life, everybody's happy ( probably not your opponent, but you know what I mean )
And while Commander precons are always themed around certain characters, colors, or strategies, the twist with these is that each one is built around a single Final Fantasy game specifically 6, 7, 10, and 14
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The second is a modal spell/land that makes 2 4/4 flying Angels and gives the other stuff indestructible for the turn so you can swing for free or cast a mass removal spell after this for free to sweep and keep your team pumping
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