Arguably, this card is also one of the cutest cards in the entire expansion
Once the last lore counter goes on The Great Work you can cast all your instant and sorcery spells in your graveyard for the turn, effectively giving you a ton of cards to refill your hand
This is an admittedly pricey 7 mana for a pair of 4/4 flying Angels and your other creatures will get indestructible until the end of the turn
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It is kept from being higher up on the list due to its lack of utility in the late game, and the fact that early ramp in Oldschool most often produces a large turn 2 creature, or is used for an early game counterspell
Some were designed bad on purpose, like Mindless Null, which was created to be bad from the beginning