Whenever a dork deals combat damage to your foe, they can draw a card and lose a life
2 Su-Chi Cave Guard Su-Chi Cave Guard is a gigantic artifact that would be rather impressive if it wasn't missing one important keyword: trample
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Many dragon-based decks are already able to amass a punishing engine with the likes of Sarkhans Unsealing, Dragon Tempest, and Scourge of Valkas
Theres as much reliance on the luck of the draw as any TCG - the starter decks I played with didnt have too many abilities allowing players to draw extra cards, though there are definitely cards in The First Chapter with greater card draw effects - and it feels closely balanced to avoid players being steamrolled without good reason
This makes Shadowborn pretty niche, you want to be playing it in some dredge style deck or one with loads of recursive stuff like Bloodghast