The difference being, that when a spell is played for its Adventure, the creature can be played at a later stage of the game
Condition is a huge factor for this card, as most MP or worse copies will max out at $250, while near-mint copies can command anywhere between $350 to $500, depending on how good the condition is, as a highly-graded copy sells for more than $500
The framework for contraptions was staring them in the face, and the fools were too small-minded to see it
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Its only real problem is that it's narrow, but in the right world, it might not be
If a creature enters the battlefield as a copy of or becomes a copy of a creature whose dash cost was paid, the copy won't have haste and won't be returned to its owner's hand